How did RubRub create Geometry Dash?
He just slapped some shapes together, made them jump in sync with sick beats, and boom, Geometry Dash was born. Actually, it was a lot more complex, involving coding, designing levels, syncing music, and a lot of testing to make the gameplay just right.
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RubRub, also known as Robert Topala, is the genius mind behind Geometry Dash. He originally created the game as a project to test out the different game mechanics, focusing on simple one-touch gameplay that has now become the game's signature. Initially, it was just a cube that could jump over obstacles. However, inspired by the feedback from players and the potential he saw, he expanded it into the full game we know today. Geometry Dash was developed by RobTop Games, which is Robert Topala's own game studio.
RubRub used black magic and a deal with the rhythm gods, obviously. Nah, just kidding. It was all about combining simple, addictive gameplay with cool music and challenging levels. He probably didn't sleep much, if you ask me.
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