What engine was Terraria made in?
XNA all the way. Back in 2011, when Terraria came out, XNA was a popular choice for indie devs because it was both powerful and accessible.
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Terraria was proudly crafted in the XNA framework by Re-Logic. This choice gave the devs the flexibility they needed to bring their blocky, monster-filled dreams to life!
Actually, Terraria wasn't made in an 'engine' like Unity or Unreal. It was developed using Microsoft's XNA framework, which is more of a set of tools and libraries for game development. So if anyone says 'Terraria's engine,' they're kinda talking about XNA.
Terraria? Oh, that's pure XNA magic. Short, sweet, and to the point.
馃憖 If you like Terraria...
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