What software did Supercell use to make Brawl Stars?
Supercell used a custom game engine for Brawl Stars, primarily built with C++ and Lua for scripting.
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They likely developed the game using their in-house tools combined with industry-standard software like Unity or Unreal Engine.
I worked at a studio using similar methods鈥擟++ for core mechanics and Lua for easy tweaks!
They might have used a mix of proprietary software and popular engines, but specifics aren't public.
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