How does Assault Suit work in MTG?
Simple and sweet: Assault Suit gives your creature a nice boost and lets it swing at someone during each player's turn. It can't be sacrificed, making it a tough nut to crack. Imagine giving your creature a ticket to a round-the-table battle royale!
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Ah, the mighty Assault Suit in MTG! It's like giving your creature a battle mech suit, making them an unstoppable force. When you equip Assault Suit to a creature, that creature gets +2/+2, can't be sacrificed, and gains haste. The real kicker? During each player's turn, the player who controls the equipped creature changes. So, it's like hot potato with your buffed-up creature, but instead of burning your hand, it burns your opponents as it swings for damage every turn!
Not a fan honestly. Sure, it makes your creature stronger and untouchable by sacrifice effects, but passing it around the table? It's like inviting everyone to use your best monster against you. Why would you give your opponents free swings? Just doesn't seem worth the risk to me.
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