How does Reconnaissance work in MTG?
Reconnaissance in MTG is basically a safety net for your attackers. Attack, see it's a terrible idea, then pull them back with Reconnaissance. Easy!
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Everyone's missing the best part: you can use Reconnaissance after combat damage to untap your creatures. Yes, AFTER damage. The rules let you untap 'em in the end of combat step, making it seem like your creatures are on some time-travel shenanigans. Perfect for a second wave of defense or using tap abilities.
So, you're curious about how Reconnaissance works in Magic The Gathering, huh? Think of it as your get-out-of-jail-free card for your attacking creatures. When you attack and things look grim (maybe your opponent reveals a sneaky blocker or flashes in a destruction spell), Reconnaissance lets you pull your creatures back before damage happens. But here's the kicker - because they were still declared as attackers, any 'whenever this creature attacks' triggers still go off. It's like saying, 'I attack... just kidding', but you still get all the goodies.
馃憖 If you like Magic the Gathering...
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