How to Protect Enchantments in MTG
Just slap a 'Kira, Great Glass-Spinner' on the board. It gives every creature you control the ability to counter the first spell or ability that targets it each turn. Sure, it's more creature-focused, but in a pinch, it adds a layer of protection your opponents have to think twice about.
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Protecting your enchantments in MTG is key for keeping your strategy intact. One direct approach is using cards like 'Greater Auramancy' which gives other enchantments you control shroud, meaning they can't be the targets of spells or abilities your opponents control. Another tactic is 'Sterling Grove' which not only gives your other enchantments shroud but also lets you search your library for an enchantment card. Don't forget, counter spells work wonders for stopping those pesky removal spells before they even touch your enchantments!
Another cool card is 'Privileged Position'. It grants everything you control (including enchantments) hexproof. This means your stuff can't be the targets of spells or abilities your opponents control, making it super tough for them to remove your enchantments. A bit pricey in terms of mana but worth if you're heavy into enchantments.
Honestly, just play smart. Enchantment removal is everywhere, and trying to 'protect' them is a resource drain. Focus on enchantments that give value immediately or ones that aren't devastating if removed.
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